Hi there,
I’m finally looking to upgrade some projects from Unity 2017. They make heavy use of procedural content on the GPU.
Currently they mostly use the old school way of RenderTextures as buffers to encode data, then reads those buffers in the Surface Shader - nice and easy to manipulate verts or fragments as needed. Some ComputeShaders/Buffers here and there.
From what I see in Unity 2021 and the HDRP world, that’s not possible anymore? It’s all Shader Graph?
I see some discussion around this from Unity and that something might come along in a few years.
I can’t be the only one who’s faced this, and would be curious to hear what paths anyone else has taken?
I’ve had a cursory look at Better Shaders, but it doesn’t seem to support Unity 2021 (officially at least?).
BTW these aren’t games, they’re installations that will only ever run on whatever hardware we spec (basically Windows + RTX cards).
Many thanks