HDRP terrain not visible in build

Hi everyone,

I am trying to compile my project in HDRP, I am sure I have included the necessary shaders for the terrain in the ShaderVariant but when I compile the project it becomes invisible.

Has anyone already had the same problem and know how to fix it?

I read about old posts where it is said that it was not yet supported, but 2 years have passed now.

Solved!

I had put Strip All to speed up the compilation of the shaders, but evidently some variations were missing.
With Strip Unused I have no problem.

5895935--628868--Unity_HDRP_SRP_Terrain_problem.png

1 Like

thanks for the good info!