HDRP terrain placing detail mesh in ground

I’ve been working on making an environment for a game, but this is the first time I have a computer that can handle HDRP, and I have run into a problem when placing detail meshes using the terrain system paint detail tool. The issue I am running into is that my details are being placed halfway in the ground and I can’t seem to find anything on YouTube discussing the topic of y offset or anything to do with the issue at all. If someone knows how to help, help would be greatly apricated. I’m not sure if I’m doing something wrong in blender or if unity is just bugging out on me but here is a picture of the issue.

This happens if the detail mesh’s origin is not at its bottom.

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thx I’m fairly new with blender and did not realize that the origin was not exported as the world origin

Only if multiple objects are exported as a single file.