HDRP Tessellation shader compatible with terrain?

So, I’ve got a snow shader I have been working on that uses tessellation and rendermaps to make trails in the snow, and I wanted to make it compatible with terrain. However, when I add the shader to terrain, it says that it “uses tangent geometry”, even though before changing it from a shader graph to a shader I specifically made sure nothing uses tangent space.

Is there a way to make the shader compatible with the HDRP terrain? I assume there is more to do beyond tangent space as well but I am new to the shader stuff so I don’t know how it works.