HDRP texture equivalents

When I upgrade materials to HDRP what equivalents from the standard textures? I know
Base → Base Map
Normal → Normal Map

I also have AO.tga and Metallic.tga, where do those go in the HDRP material?

It should be pack into mask map.

1 Like

Do you mean both are put into mask map? I also have a Roughness. Does that go to mask map also? Thanks

Suddenly remind, there are Autodesk Interactive shader.
You can use this shader in case you don’t want pack maps into mask map.

Roughness should pack into alpha channel with flip value(negative in photoshop).
HDRP should have built in converter can do this for you.
Or there are some tools can pack mask map easily. :slight_smile:

2 Likes

Thank you

When upgrading a project to HDRP, to create mask map automatically from standard material, you can use this helper in the Edit > Rendering > Materials menu.

This will indeed create a new asset and pack your Metallic / Occlusion / Detail Mask / Smoothness in the RGBA channels respectively.

More info on mask maps here.

2 Likes