Hi,
When I try to access the texture property on my Render Probes, it always returns empty/null.
ReflectionProbe[] reflProbes = FindObjectsOfType<ReflectionProbe>();
foreach (ReflectionProbe probe in reflProbes)
Debug.Log("- Probe '" + probe.name + "': '" + probe.texture + "'");
This wil return: - Probe ‘Probe_A’: ‘’
My project is using the High Definition Render Pipeline. The weird thing is that the Universal Render Pipeline or the Built-In one is not giving this issue. I’m also very sure that there should be a cubemap texture on the probe, because I can see it in the Scene View.
Does anyone know if this is a bug or intentional?