There is a problem with spot light in HDRP. Steps to reproduce:
get default HDRP scene
add multiple (40-80) light sources, to achieve well visible result.
no shadows, no AO, no volumetrics - just simple spot light, default HDRP settings
There is noticeable flickering, in shape of squares. Size of it squares equals size of lighting tiles, displayed when “render pipeline debug” → “lighting” → “tile/cluster debug” option enabled. Seems strange that each tile contains 24 or less lights (maybe that is cause of problem - we have ~80 light, but only 24 of them affects tile).
Maybe, some settings can be changed to avoid problem - cannot found something like “tile lights list maximum size”.
currently the limit of light per tile (8x8) is restrict to 24. This is hard coded and can’t be change. (i.e this is not a single number to change, the code is optimize for a uint (so technically this could be increase with a bit of work to 31).
so sadly, currently your scenario don’t work in HDPR… The question is do you have a real scenario where this is required or was it just a stress test? Reaching such amount of light per tile is very expensive for a game.
This was actually backported to 2021.2, so you can already pass the previous 24 light limit.
I think it’s in the latest 2021.2 patch, if not, it’ll be coming soon.