Hi,
First thanks for your time, I search and research this topic, try a lot of solutions and spent a lot of hours, I know the need of using local keywords (I can’t in some cases are external really complex assets), but I reach a point where I need some help.
I have a problem with the global keywords in the shaders. I have been checking the project (I have shader control, and some forum tools also), this tools reports that I use around 60 keywords. The problem is that I reached the 256 keyword limit, but what I’m afraid is that most of them are unity built-in keywords,
I’m using HDRP (7.1.6, Including layered lit) + TextMeshPro (TMpro) + PostprocessV2 (PPv2), I strongly believe that I’m using less than 60 global keywords, so the total number of global keywords that this "unity built-in combo " are using is around ~200 keywords it means that I have 19% of the total keywords available and that is really low, moreover if I want to use assets from the store like CTS or vegetation studio.
Also in the console error appears used keywords that I don’t use anymore like some AURA keywords (but they are just a few…)
I have Unity (2019.3f1) and all the packages updated, restarted unity and test a lot of things.
I’m doing something wrong?, this is normal?, what I should do?
How many Keywords uses HDRP?
How many Keywords uses TMpro?
How many Keywords uses PPv2?
I would appreciate any help,
Many thanks.