Hi there!
I’m working on a game with HDRP.
I have two cameras: a UI Camera and my actual game camera.
My game camera has a post processing layer. It works just fine as long as my UI Camera is turned off.
As soon as I turn my UI Camera back on, the post processing vanishes.
I’ve read somewhere that HDRP & LWRP do not support multiple cameras properly. Is that correct?
If so, what’s the right way to do what I’m talking about?
Any ideas?
I’ve heard that multiple camera post-processing might not work with HDRP, but I can’t verify that since I’m not using that pipeline.
Camera stacking is not allowed. There’s more information in the main thread for HDRP.