HDRP UI Blur

How can i make ui blur with HDRP? I made blur shader with HD scene color which blurs main screen but doesnt blur ui elements.

The HDSceneColor node contains the rendering of the scene after opaque objects and early transparents (before refraction).

Most of the time, the UI is rendered after these passes, so it is not in the color buffer and this is why your blur shader don’t see it.

I don’t see any easy way to blur the UI without interfering with the rest of the scene rendering, that doesn’t involve rendering the UI in a full screen render texture with a dedicated camera. Which is not ideal anyway, but if you REALLY need it, that’s a solution.