Hello! Can someone please help explain why adding a UI panel to a canvas in an empty scene causes the lighting to go weird in the Unity Editor?
Steps to reproduce:
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Create a new scene, leave the default camera and directional light as is.
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Create a new Game Object.
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Right click the Game Object and add UI > Canvas.
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Right click the Canvas and add UI > Panel.
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Click the Panel and set the image background color to black, full alpha (hex: 000000).
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Notice how the scene lighting looks incredibly over-exposed and bright:
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Disable the Game Object you created.
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Notice that the scene lighting goes back to normal.
I was of the impression that the default UI shader played no part in lighting.
Any ideas?
Thanks!