HDRP + Unity Particle Pack

Hello everyone,

the unity particle pack in the asset store seems amazing, however just like with most particles, it doesn’t work in HDRP. I was wondering if there was any way to make these work in HDRP?

For every custom shader you have to make unlit shader in shader graph.

Some shaders use animated textures. I think this is new flipbook particle shader in HDRP.

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There is a collection of example ShaderGraphs for use with the ParticleSystem in HDRP, starting with 7.something (sorry i forget which version exactly).

You can get them from the Package Manager window if you highlight HDRP, an look at the example packages that come with it.

It supports lit particles too.

No auto-upgrade, I’m afraid, but at least it gives you something to work with hopefully.

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Thank you for your response. Any chance you’ll release a HDRP supported particle asset package? (Or vfx graph version?
Many responses in the store are related to in not working with HDRP

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I’ll reach out to the content team about this :slight_smile:

About this…

  1. Is Cascade supported at all in HDRP? Without the default particle shaders, i don’t think it’s the case.

1.1) Maybe we can write our own particle shaders with Shader Graph, to use with Cascade? In that case, how can i create a shader with the same behavior as the “built-in” Particle/Standard Unlit (Rendering mode = Fade, Color Mode = Multiply, Soft Particles, Flip-Book, etc)?

I am not being able to use the Cascade at all with HDRP, which is a big limitation (i want to create CPU particles, not GPU).

Thanks a lot!

Cascade is, unless I’m misunderstanding you… the other folks thing, so no, not supported in Unity at all :stuck_out_tongue:

If you actually mean the Unity Particle System, then yes, it has some support in HDRP. Scroll up a bit, or re-read it here:

Yes, you can. That’s what we did to support C̶a̶s̶c̶a̶d̶e̶ the Unity Particle System in HDRP. I’m not sure you’ve read the rest of this thread at all… :wink: Or I’m totally not getting what you’re asking about, which is always a possibility… :slight_smile:

Does that help?

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Thanks a lot for your time and patience, and yes, by Cascade i mean the “Particle System” :slight_smile:

I tested the sample particle shaders provided in HDRP… having some hard time achieving the same results as the Unity Particle Pack, but with some tweaking the results are almost as good :slight_smile:

Definitely i will spend some more time converting the assets to see what i can get… Thanks!

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