Address the Motion Blur shader issue in Unity 2022 (Included in latest Ethereal update)
Adding the line in blue selection in start of Ethereal shader(s) solve another issue in latest Unity 2022 version
(Included in latest Ethereal update)
Sources for solving the various issues:
1: [Best Tool Asset Store Award] Amplify Shader Editor - Node-based Shader Creation Tool page-92
2: shader error, ambiguous lerp
I post the first findings on the use on PS4, the shader for Ethereal volume fog for reference had some Unity variables that are not explicitly defined as float3x3 or float3x4 in multiplications and had to be explicitly be casted as such in front of the variable in the “mul” function.
Other issues were Unity 2022 related and are now handled (as described in the two photos posted above) by a new patch in the the last update of Ethereal standalone in store and also can send the patch to 2022 Sky Master ULTIMATE URP users, until the next Beta is released that will include it.
Videos of the latest Sky Master ULTIMATE 2021 work with Ethereal and Volumetric Clouds combined with **LUMINA **real time global illumination and ORION new planet creator.
(New offers - Upgrade from Sky Master ULTIMATE 2021 to Environment Building Bundle for $89 and save $600 on ARTnGAME assets**!)
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