I have an HDRP project and I created a screen reflection in sky and fog global volume, and I see that unity 2023’s vfx supports ray tracing. In the scene, ordinary vfx and objects can reflect normally, but particlestrip cannot.
Why is that?
In addition, I used shader graph to write a shape of SDF, but it can’t support reflection properly, and what is reflected is the shape of the model in the mesh filter.