HDRP Visual Effects Graph particles not rendering when outside camera view

Current package version: preview 5.16.1
Current problem: Place VFX particle system into the scene, make particles spawn along long line like a trail. As soon as you position editor or game camera so that center of particle system is not in the view all particles will suddenly dissappear, which they shouldn’t since they span across long line and they have to be visible.

I’ve already tried setting Culling Flags to “always recompute bounds & simulate” but that didn’t help at all, any ideas would be very welcome.

Okay found the solution thanks to this post: Effect disappear at certain camera angles - Visual Effect Graph . The problem wasn’t in culling flags but rather it was related to bounds size.

3 Likes