Could you take a picture of the volume in the inspector, showing volume info
& picture showing camera settings
Make sure “volume mask” is set to default in your camera,
and “culling mask” is set to everything
& in your volume, mode is set to global and increase priority
May also worth checking your Fog component too.
Under volumetric fog > Fog Distance, by default this is set to 64 units. Though your scene looks much closer than that
You also have a fade distance on the localvolumetric fog component on the Distance Fade and start values
Thank you for your help!
Turns out it was a stupid mistake from my side: The Volumetric Fog Distance setting was too low, so the fog was clipped… I thought I read that setting’s effect correctly, but I obviously needed a second read!
The UX for cross-component values can easily be overlooked, It’s good practice to consider them if you come across an unexpected result.
Only yesterday, I wondered why something wasn’t rendering in scene view but was in-game view and it was just the cause a project level value was on when it should have been off