I am using Cinematic Studio feature set with Sequences and trying to adjust the clouds per sequence. I am getting some strange impacts, like dark clouds in a sequence even when the default volume profile clouds is “sparse”. One case it felt like the weight was backwards! (weight = 1 for cloudy went back to sparse, small values went to cloudy!) Still have not worked that one out.
But what I also found was going from one sequence to the next, the clouds don’t jump instantly from one volume to the other - it fades over say a second or two. E.g. if you have “sparse” enabled and “cloudy” disabled, then flip to “cloudy” enabled and “sparse” disabled, it does not transition instantly - it takes a while to adjust. This means with Sequences as you go to the next shot, the clouds of the previous shot hang around for a bit.
My workaround is to leave a gap at the start of the next shot (don’t record for a few seconds), but I was wondering if there was a better approach? Can I disable a volume and enable another cloud volume and have it kick in immediately? (That is what Sequences do - they disable all the game objects in the old sequence (shot) and enable all the game objects in the next one. I assume this is not a Sequences problem specifically, but rather turning volumes on/off is not instant for clouds.)