[HDRP + VR] MSAA/Forward Rendering causes stereo effect in one eye

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(edited)

I’d suggest following the recommendations from this thread .

As a recap:
2019.1 : only single-pass (double-wide) is supported and MSAA is NOT compatible with it (broken)
2019.2+ : multi-pass and single-pass (instancing) are supported but single-pass (double-wide) is not