I’ve been learning how to get around Unity, import models and set up scenes but I’m using it more now and want to get into stylised / graphic rendering looks like Rime, Mugsters - that combine flat shading with gradients.
Will setting up a project as a Universal Rendering Pipeline be a problem?
From my understanding the URP is a lightweight pipeline good for most projects, has post processing effects, as well as being targeted to smaller / mobile platforms.