HDRP Water: Underwater objects appearance

Hey there, is there a way with the new HDRP water system to have some objects (or object layers) ignore the underwater effect? All of my objects pretty much end up looking blue.

I want to keep my HDRP water settings, like the water absorbtion value and refraction settings, but have some objects that I can set to ignore the underwater filter so they can show their full color palette, like out of the water.

Thanks!

Answered [here]( Water System for the High Definition Render Pipeline page-15#post-9758799) :slight_smile:

1 Like

Access is denied for that link, what were the contents?