I’m getting very bad shadows from any new directional or spot light I add into the scene, but if I use an old directional light prefab from a previous scene I get much nicer shadows:
They have the exact same settings:
I’m getting very bad shadows from any new directional or spot light I add into the scene, but if I use an old directional light prefab from a previous scene I get much nicer shadows:
They have the exact same settings:
Hey jordbugg,
Just to be sure that you’re aware - Unity only supports realtime shadows from one directional light at a time.
In the screenshots you shared, if the conditions are the same and it’s just comparing one directional light against the other (with no other light sources that may be casting erroneous shadows), then this looks like a bug - I’d encourage filing a bug report.