Hey I tried disabling fog in an empty scene with a single cube in the center with a default new material, and as soon as the cube is visible on camera is becomes blindingly bright.
I think it’s not fog, but (overexposed) bloom. Newly created scenes do not have configured environment, exposure, skybox… By default, but the bloom effect is on (?) - override(s) must be done (Volume). I also started with an empty scene and it looked like this.
In general do you know if there is anyway to keep bloom in check without enabling fog? or is that simply a requirement for HDRP to give sensible results?