Hello everyone! I am using the unity head look controller from the asset store that can be found here http://u3d.as/content/unity-technologies/head-look-controller/1qN
The problem is that the character is aiming way to the right and if the target gets too far to the side of him or behind him he rotates in unusual ways along axis’s that he probably shouldn’t be rotating along.
I am not sure but I assume it is because of the joints initial rotation or something is not matching the direction that it is supposed to be facing. How would I go about fixing this?
I tried importing a T-Pose of the model and it still had the same problem.