I want to be able to get the effect you get when you’ve picked the Cardboard SDK but on the devices that support only the Split Stereo Display option. I’m talking about this effect.
This way they would be able to put their device in a VR headset without problems and receive the VR experience. The controls are already done using the compass and accelerometer.
As it is now if the only option I’ve come across and I’ve used until now is the “Split Stereo Display (non head-mounted)” and as the name suggests that does not look very good when put in a VR headset
To be clear I get this type of image using this option.
As you can imagine if you put that in a VR headset you won’t be able to see part of what the Camera is rendering. Up until now I had no problem with that but now I’m working on something that requires a HUD and creating another special HUD that would work for the second image is a last resort.
When I run it with the cardboard SDK on a device that supports it everything is exacly like I want it which is why I want to be able to recreate that effect on the Split Stereo Display SDK rather than making a second version for a lot of things so they fit this type of image.
I’ve tried running it as Cardboard SDK on a device that does not support it and attaching my controls to the parent of the camera. It works but the problem is that every time I launch it I get the same warning which tells me that this application may not work properly without Google VR Services. I haven’t found a way to disable it and the only thread I found with a similar problem is this Warning dialog when in VR mode happen in Unity5.4.3f1 and Android N · Issue #479 · googlevr/gvr-unity-sdk · GitHub. And there’s no mention of how to remove it. Plus sometimes it crashes the app when I click on the close button.
I hope it’s possible to get what I’m looking for or atleast it would be possible in the near future.

