I’m trying to create an avatar with third person view for desktop VRChat and I’ve run into an issue: the head is missing in game. I’ve watched tutorials, searched online, and even got an avatar on booth to look at to see how they made it work but nothing has worked for me. I started by simply moving the view point to achieve third person and it worked well enough except for the missing head problem. Then I tried gogo loco instead. It has third person as a feature and there are other avatars that use it for that. I’ve tried adding it with vrcfury and by hand and neither method has worked to fix the issue. The avatar’s head is always missing. It’s visible in the mirror duplicate, of course, just not on the actual avatar. I know that in the VR version of the game just moving the camera or view point far enough away allows you to see your own head, but this doesn’t work in the desktop version.
I know that VRChat shrinks the head bone to 0 on the local model so that it doesn’t get in the way for first person. How do I prevent this? What do I need to do in Unity to my avatar to stop the head bone from being able to be scaled?