Head tracking stops when game view loses focus

During development with my Oculus Quest (in Link Mode) when I hit play in the editor my in headset view updates as expected, but if I click on anything in the editor and the game view tab loses focus the in headset view stops updating its position/rotation. If I manually move something around in the scene view I can see that in headset so the view is still drawing, its just the position isnt updating the headset pose.

Is there a way to have the in headset view continue to update even if I am making changes in the editor and the game view tab isnt focused?

I too wonder this.

If you’re using the Input System package, check if ‘Lock Input to Game View’ setting in Window → Analysis → Input Debugger → Options is enabled. This needs to be on for the headset to keep rendering when the editor isn’t in focus.

Another thing to check: There’s a player setting for “Run In Background” - make sure that is “true” on standalone platform.

Where did this setting go? (Unity 2022.3.9f1)