Headless Server Support in 2.6

How does this work?

I see this line in the whats new page.

But if I try to launch the editor with a command prompt of -nographics it crashes.

Anyone figure out how to build a headless server in 2.6 ?

Its probably worth noting for this specific question that I am using windows XP, as my OS.

Anyone try to get headless server support working in 2.6 ??

headless server works without any problem you just have to ensure that you have automatic scripts doing all the work as no gui based interaction etc will work at all.

The editor batchmode is not the same thing as headless server.
headless server is a client thing.
the editor batchmode is with the editor.

I have a scene in my game which I would like to build as a headless server.

How can I build it so I get a client that has no graphics ?

Well perhaps what they mean is you launch the client with -nographics and it will disable the graphics engine. But that doesnt work.

I still dont understand how to use headless.

Well I think I understand it now.

You make a game exe. Start it with the -batchmode command line argument.

This then gives the following “error”:

So headless is a pro feature, contrary to other posts I have seen.

good to know.
Sorry to hear that …

It isn’t mentioned anywhere and I’m a Pro + iPhone Advanced licensee which makes it impossible to see the license requirements

Guess in this case you have 3 remaining options:

  1. Direct .NET Sockets (or lidgren, kind of the ENET of C#)
  2. SFS (Pro)
  3. Photon / Neutron