Headless UNet Server + WebGL client and Windows client

Hello

I can connect Windows client with Headless UNet Server by this step by step instruction: HeadLess Unity Server On Linux (Virtual Box)

When I set “Use WebSockets” I can connect Headless UNet Server with WebGL client. It works.

But I want to have one Headless UNet Server for both: WebGL client and Windows client. Can I do it?

Thank you in advance

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thanks for your work :slight_smile: It is much use ram because of load assets . may we must use -batchmode . do you think so? I’m not sure