Headlights Misaligned in Build but Correct in Unity Editor

Hi everyone,

I’m encountering an issue with my car game where the headlights (spotlights) are correctly aligned in the Unity Editor, but when I build and run the game, they appear slightly shifted downward.

Here’s what I’ve done so far to try and fix it:

  • Verified the headlights’ local position and rotation relative to the car.
  • Made sure the transform values are applied and saved in the prefab.
  • Checked the spotlight settings (range, angle, intensity) to ensure they match between the editor and the build.
  • Verified that the quality settings for both editor and build are consistent.
  • Rebuilt the game in both development and release modes, but the issue persists.

Has anyone else experienced this or have any suggestions on how I can ensure the headlights stay aligned properly in the final build?

Additional Details:

  • Unity Version:


2022.3.41f1

  • Target Platform: Android
  • Spotlights are child objects of the car.

Thanks in advance for any help!