Heads and Trails (and Output ParticleStrip) issue?

The Simple Trails And Heads System is not functional for me. The ‘Output ParticleStrip’ nodes do not function at all, nor will any substituted ‘Output Particle’ node create anything past initial ‘Compile’ request. Literally everything else works as expected.

I read in a thread someone having issues and that moving from an IGPU solved this problem. Is there a known problem with the Particle Strip system and using integrated graphics?

If anyone out there could try and load a ‘Heads and Trails System’ in on their integrated graphics and see if it works I’d greatly appreciate it. I’m using a Dell XPS with Intel(R) Core™ i7-8550U and UHD620 Graphics.

Hi! If you are using integrated GPU, it seems that you bump into this issue: Unity Issue Tracker - Simple Ribbon or Heads and Trails templates do not render when using DX and an Intel UHD GPU. It is fixed in 2022.1.0a1 version and above.

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