There seems to be a bug with Mac OS X built players and the latest greatest Mac OS X.
Basically, there is no Quit item in the menu bar, so you must force quit to quit.
I’ll see if a quick script will work around it for now… but…
D’oh!
-Jon
There seems to be a bug with Mac OS X built players and the latest greatest Mac OS X.
Basically, there is no Quit item in the menu bar, so you must force quit to quit.
I’ll see if a quick script will work around it for now… but…
D’oh!
-Jon
For the mean time you can work around the bug by attaching this JavaScript to some object in your hierarchy:
function Update ()
{
if ((Input.GetKey("left cmd") || Input.GetKey("right cmd")) Input.GetKey("q"))
Application.Quit();
}
-Jon
Thanks aarku… I got a small shudder when I saw that 10.4.3 had landed, but I have to ship a build tomorrow so I didn’t dare update just now…
Can you verify whether the Web-plugin works correctly. I saw that Apple had made some improvements to SW3D integration in safari, and I would really like to know if they broke something for us in the process…
Everything I’ve tested with the web player and dashboard player worked just fine. Dare I say it seems like the plugin for the web player loaded a hell of a lot faster…
-Jon
Also of interest is that Apple’s OpenGL 2.0 support went from 66% (10.4.2) to 77% (10.4.3). According to OpenGL Extensions Viewer. Go Apple Go! Nearly at 100% :lol:
Cheers.
Poor hangt5 in the IRC channel today got stuck in a Unity game fullscreen and couldn’t force quit and had to hard restart. Perhaps making this thread a sticky or more visible somehow could save some people?
Yay for OS update breaking weird things. I had a heck of a time getting fullscreen working in Tiger with one of my games, for instance. Worked fine in every other OS. Oh well…
-Jon
If you’re still reading this sticky, you should know:
This was fixed a while ago.
-Jon