Health Bar Add on

Hello. I have the following Health Script.

using UnityEngine;

///
/// Handle hitpoints and damages
///
public class HealthScript : MonoBehaviour
{
///


/// Total hitpoints
///

public int hp = 1;

/// <summary>
/// Enemy or player?
/// </summary>
public bool isEnemy = true;

/// <summary>
/// Inflicts damage and check if the object should be destroyed
/// </summary>
/// <param name="damageCount"></param>
public void Damage(int damageCount)
{
	hp -= damageCount;

	if (hp <= 0)
	{
		// 'Splosion!
		SpecialEffectsHelper.Instance.Explosion(transform.position);

		SoundEffectsHelper.Instance.MakeExplosionSound();

		// Dead!
		Destroy(gameObject);
	}
}

void OnTriggerEnter2D(Collider2D otherCollider)
{
	// Is this a shot?
	ShotScript shot = otherCollider.gameObject.GetComponent<ShotScript>();
	if (shot != null)
	{
		// Avoid friendly fire
		if (shot.isEnemyShot != isEnemy)
		{
			Damage(shot.damage);

			// Destroy the shot
			Destroy(shot.gameObject); // Remember to always target the game object, otherwise you will just remove the script
		}
	}
}

}

I would like to know if I can make a Health Bar add on to this script. Thank You!

you should watch the Tanks tutorial. They give an example how to do that.
you can literally copy their health bar GUI and just change the logic to your script.