I’ve got a script that makes the player have a GUI bar on the screen and I need a script that takes damage off the player.
Script :
var h00 : Texture2D;
var h10 : Texture2D;
var h20 : Texture2D;
var h30 : Texture2D;
var h40 : Texture2D;
var h50 : Texture2D;
var h60 : Texture2D;
var h70 : Texture2D;
var h80 : Texture2D;
var h90 : Texture2D;
var h100 : Texture2D;
static var HEALTH = 100;
function Update()
{
if(HEALTH > 100)
{
g_Health.guiTexture.texture = h100;
return;var g_Health = gameObject.Find("g_Health");
}
else if (HEALTH > 90)
{
g_Health.guiTexture.texture = h90;
return;
}
else if (HEALTH > 80)
{
g_Health.guiTexture.texture = h80;
return;
}
else if (HEALTH > 70)
{
g_Health.guiTexture.texture = h70;
return;
}
else if (HEALTH > 60)
{
g_Health.guiTexture.texture = h60;
return;
}
else if (HEALTH > 50)
{
g_Health.guiTexture.texture = h50;
return;
}
else if (HEALTH > 40)
{
g_Health.guiTexture.texture = h40;
return;
}
else if (HEALTH > 30)
{
g_Health.guiTexture.texture = h30;
return;
}
else if (HEALTH > 20)
{
g_Health.guiTexture.texture = h20;
return;
}
else if (HEALTH > 10)
{
g_Health.guiTexture.texture = h10;
return;
}
else if (HEALTH <= 0)
{
g_Health.guiTexture.texture = h00;
Application.LoadLevel(0);
return;
}
}
And heres the Cube Attack.js Script :
function OnControllerColliderHit(hit : ControllerColliderHit) {
if(hit.gameObject.tag == "Player")
hit.transform.gameObject.GetComponent(Player).Substract();
}
function Substract() {
Player.HEALTH -= 10;
if(Player.HEALTH <= 0);
Debug.Log("Dead - Script Works Fine");
}
Can anyone post a script please I’m only 12.
- Felipe