Hello!
I have a player that has a script attached called “HealthManager” wich contains the players health I want it so that each player has their own health and when they get low that player dies, I know how to add the dieing part but when the player gets damaged it only happens to the server how would I do what I want to do?
Heres my script:
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Networking;
using System.Collections;
public class HealthManager : NetworkBehaviour
{
public const int maxHealth = 100;
[SyncVar(hook = "OnChangeHealth")]
public int currentHealth = maxHealth;
public RectTransform healthBar;
public void TakeDamage(int amount)
{
if (!isServer)
return;
currentHealth -= amount;
if (currentHealth <= 0)
{
currentHealth = 0;
Debug.Log("Dead!");
}
}
void OnChangeHealth(int health)
{
//healthBar.sizeDelta = new Vector2(health, healthBar.sizeDelta.y);
GameObject.Find("Current_Health_Text").GetComponent<Text>().text = "Health: "+currentHealth.ToString();
}
}
Many thanks in advance!