I have this health thing that theres a icon and text, if the health is over 50% its a certain picture and below 50% is another picture and max and health also have their own pictures.
But if it goes down less than 50% the texture changes and if you go back up to over 50% the texture doesnt change back?? how do I fix this
Heres the code:
var curHealth : int = 100;
var mySkin : GUISkin;
var HealthDead : Texture2D;
var Health1 : Texture2D;
var Health2 : Texture2D;
var HealthMax : Texture2D;
function OnGUI(){
GUI.skin = mySkin;
GUI.Box (Rect (10,10,92,116), curHealth.ToString() + "%");
GUI.DrawTexture(Rect(20,40,72,72),HealthMax);
}
function Update () {
if(Input.GetKeyDown(KeyCode.DownArrow)) {
curHealth -= 10;
}
if(Input.GetKeyDown(KeyCode.UpArrow)) {
curHealth += 10;
}
//Health Icon
if(curHealth < 0) {
curHealth = 0;
}
if(curHealth > 100) {
curHealth = 100;
}
if(curHealth >99) {
HealthMax = HealthMax;
}
if(curHealth <100 && curHealth >50) {
HealthMax = Health2;
}
if(curHealth <50 && curHealth >0) {
HealthMax = Health1;
}
}