Health value isn't subtracting correctly

So in my script, it seems as if the health value doesn’t get changed at all. On line 8 it prints the health value (which I set to be 100) and on line 26 it correctly prints the health with damage subtracted. The issue is that the actual health value (the one in another game object) doesn’t get changed at all. I can manually change it and it’s all good, but the script below wont actually change it. It just prints on line 26 the value as if it were changed.

function OnCollisionEnter(other : Collision) {
    if(other.collider.GetComponent(HealthSystem)) {
    	Debug.Log("This1");
    	HealthS = other.collider.GetComponent(HealthSystem);
    	Debug.Log("This2");
    	Health = HealthS.Central.GetComponent(CentralHealth).Health;
    	Debug.Log("This3");
    	Debug.Log(Health);
    	if(HealthS.IsHead == true) {
    		Debug.Log("Hit something!");
    		Health -= Damage;
    	}
    	else if(HealthS.IsTorso == true) {
    		Debug.Log("Hit something!");
    		Health -= Damage / 2;
    	}
    	if(HealthS.IsArm == true) {
    		Health -= Damage / 3;
    	}
    	if(HealthS.IsLeg == true) {
    		Health -= Damage / 2.5;
    	}
    	if(HealthS.IsOther == true) {
    		Health -= Damage / 2;
    	}
    	Debug.Log(Health);
    }
    else {
    	Debug.Log(other.collider.name + " Does not have HealthSystem script attached! ");
    }
    
    //if(hit.gameObject.tag != "Metal" && hit.gameObject.tag != "Wood" && hit.gameObject.tag != "Stone" && hit.gameObject.tag != "Dirt") {
    
    //}
    
    Destroy (gameObject);
    }

You are assigning the health value to a local variable, which you will need to assign back to the object/component you got it from.

So just make sure you assign it back after changing. (You could also just directly assign).

For example:
HealthS.Central.GetComponent(CentralHealth).Health = Health;

Placed where the Debug.Log is (line 29 in your script).