I can’t get my war.Energy value to subtract from my maxHitpoint value… Here are the codes. It is not returning null I dont know what the problem is T.T
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class healthBar : MonoBehaviour {
public Image currentHealthbar;
public Text ratioText;
public BasePlayer war;
private int maxHitpoint = 5;
// Use this for initialization
void Start () {
HandleBarUpdateHealthbar();
war = new BasePlayer();
}
// Update is called once per frame
void Update () {
}
private void HandleBarUpdateHealthbar()
{
war = new BaseWarriorClass();
float ratio = war.Energy/maxHitpoint;
currentHealthbar.rectTransform.localScale = new Vector3(ratio, 1, 1);
ratioText.text = (ratio*100).ToString() + "%";
if (war.Energy <= 0)
{
war.Energy = 0;
Debug.Log("Dead");
}
}
private void OnTriggerEnter(Collider col)
{
if (col.tag == "Player")
{
HandleBarUpdateHealthbar();
war.Energy-=maxHitpoint;
}
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BasePlayer
{
private string playerName;
private int playerLevel;
private string className;
private string classDesc;
private int energy;
private int mana;
private int power;
private int speed;
private int endurence;
private int stamina;
private int knowledge;
private string medievalHuman;
private string modernSoldier;
private string monster;
private string alien;
public string PlayerName
{
get { return playerName; }
set { playerName = value; }
}
public int PlayerLevel
{
get { return playerLevel; }
set { playerLevel = value; }
}
public int Energy
{
get { return energy; }
set { energy = value; }
}
public int Mana
{
get { return mana; }
set { mana = value; }
}
public int Power
{
get { return power; }
set { power = value; }
}
public int Speed
{
get { return speed; }
set { speed = value; }
}
public int Endurance
{
get { return endurence; }
set { endurence = value; }
}
public int Stamina
{
get { return stamina; }
set { stamina = value; }
}
public int Knowledge
{
get { return knowledge; }
set { knowledge = value; }
}
public string ClassName
{
get { return className; }
set { className = value; }
}
public string ClassDesc
{
get { return classDesc; }
set { classDesc = value; }
}
public string MedievalHuman
{
get { return medievalHuman; }
set { medievalHuman = value; }
}
public string ModernSoldier
{
get { return modernSoldier; }
set { modernSoldier = value; }
}
public string Monster
{
get { return monster; }
set { monster = value; }
}
public string Alien
{
get { return alien; }
set { alien = value; }
}
}
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BaseWarriorClass : BasePlayer {
private BasePlayer PlayerClass;
public BaseWarriorClass()
{
MedievalHuman = "MedievalHuman";
ClassName = "Warrior";
PlayerLevel = 1;
ClassDesc = "The strong hero of the human race";
Energy = 5;
Mana = 0;
Power = 5;
Speed = 4;
Endurance = 5;
Stamina = 6;
Knowledge = 2;
}
}