Has anyone got any hints on how to implement a health bar type object that can show the ‘predicted’ damage for a given attack as well as the normal health values?
Attached image shows roughly what I’m trying to achieve : In a turn based arena game all the characters have normal healthbars , implemented with a green Slider on top of a black background image. I want to also update the health bars on the targets as the player chooses different attack skills so they can see how effective each skill might be.
I’m thinking that the ‘best’ way of doing this would be to make a new expected damage slider which is a child of the main health Slider so it is constrained to it’s values and changes accordingly but wanted to see if anyone had already done something similar and had some advice.
Thanks