HealthBar with a damage segment

Hello

I wanted to create a healthbar GUI that has an end result like this:

This is what I have done so far but I cannot seem to get it working

using UnityEngine;
using System.Collections;

public class HealthBarTest : MonoBehaviour {
	public Texture2D healthBackground;
	public Texture2D healthForeground;
	public Texture2D healthDamage;
	public float curhp = 100f;
	public float maxhp = 100f;
	public float healthPercent;
	private float healthBarWidth;
	private int healthRegen = 20;
	public double healTime = 5.0;
	private bool increasing = false;
	
	void Start(){
		//setting the health to be the screen width
		healthBarWidth = 100f;
	}
	
	void Update(){ 
		adjustCurrentHealth(0);
		
		// calculating the health as a percentage integer
		healthPercent = (curhp / maxhp); // this will = 1
		
	}
	void OnGUI(){
		// calculating the health and its width deduction and regeneration
		int adjust = (int)curhp * (int)healthBarWidth / 100; 
				
		// displaying GUI textures
		GUI.DrawTexture(new Rect(60, Screen.height - 65, healthBarWidth, 15), healthBackground); //health lost
		GUI.BeginGroup(new Rect(60, Screen.height - 65, adjust, 15));//adjusting value for health
		GUI.DrawTexture(new Rect(0, 0, healthBarWidth, 15), healthForeground); // current health shown
		
		GUI.DrawTexture(new Rect(60, Screen.height - 65, healthBarWidth / (maxhp - curhp), 15), healthDamage); //health lost
		//GUI.BeginGroup(new Rect(60, Screen.height - 65, adjust, 15));//adjusting value for health
		//GUI.DrawTexture(new Rect(0, 0, 300, 15), healthForeground); // current health shown
		
			
		GUI.EndGroup();
		
	}
	public void adjustCurrentHealth(int adj){
		curhp += adj;
		
	   // deduct health for each space bar hit
	if(Input.GetKeyUp("space")){
		curhp-= 10f;
	
		}
		// increasing is set to true if current hp is less than the max hp
		if(curhp < maxhp){
			//increasing = true;
		} else {
			increasing = false;	// if current and max are equal
		}
		// set to equal if current is greater than max
		if(curhp > maxhp){
			curhp = maxhp;
		}
		// initialise a countdown for healTime if condition is true
		if(increasing){
			healTime -= Time.deltaTime;	
			
			// reset healTime and restore current hp
			if (healTime <= 0){
				healTime = 5;
				curhp += healthRegen;
			}
		}
		// dead!!!
		if(curhp <= 0)
			curhp = 0;
			increasing = false;
	}	
}

Thanks for any help provided.

Nvm I solved it.