I built a Healthbar made of 2D Planes: a black one and a green one. I parented the green one to the black one and made the whole Healthbar face the camera (via a “Update” function in a script). Then I attached this Healthbar to a cube, which is a “playerunit”. However when the cube makes rotations with a larger angle e.g. turn around 180 degrees, the Healthbar always wobbles for a short time… this looks disgusting.
I can’t use GUI Texture Healthbars btw, because I think they are always visible on top, and I need the healthbar to disappear behind walls/geometry. Or is there any other solution for creating a healthbar without these issues?