HealthPickUpPrefab with car collider

Ok, I’ve imported the HealthPickupPrefab from the 3DPlatformer Tutorial into my own car scene with the ‘car’ script on the vehicle. It runs, drives etc fine, but I’m trying to figure out how to make the HealthPickUpPrefab (I imported) dissapear when I run over it.
It worked on the Lerpz tutorial it seemed after I added the GUI. Is it GUI based? “Is Trigger” is checked on the car box collider too.
I guess the question is how do I make the health “pickup”?

My HealthLifePickUpPrefab has the Object Rotator script, the Sphere Collider with is trigger on and a large radius, and the Pickup script which is set to Health and amount at 3.

any help appreciated,… thanks!

"I guess the question is how do I make the health “pickup”? Dissapear I meant.

I think that script looks for “FPS Player”, you need to change that so it looks for your car. When the FPS Player makes contact with the collider, it checks to see if the health is above the max from the FPS Player script attached to the Player. If it is not at max, it applies the health then destroys itself. I think you should look at the Pickup script and change where it looks.

PS. I don’t think you want/need the collider on the car “is trigger” checked. But the one on the health needs to be.