Heavy calculations in compute shader

Hello!

  • Will Unity shader in HLSL that I’d use to the heavy calculation for terrain generation on my PC, work on Mac or mobiles too? I mean, does Unity automatically translate HLSL to OpenGL and other shader languages etc?
  • And is it good to use compute shader for calculation like marching cubes, noise generation?
  • Do you have examples of marching cubes in compute shader?
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No. But if you’re excited in the technology, there’s no harm in trying.

The Burst compiler system will be more accessible and on the face of it, portable.

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