Webgl (like much 3d content) seems to be a hard hitter on laptop GPUs and can push up the fan noise.
Has anyone dealt with that for Unity webgl content and come up with a solution like frame rate limiting?
I am only testing with a room scene BTW not some AAA game.
There are chances, you have integrated GPU, which is pretty much minimum this days, to display things on screen. These integrated GPUs are typically far from being good, for rendering 3d graphics Unfortunatelly.
How your laptop handles other 3D games? And what specs you have?
yes integrated though new, but webgl is not typical 3d gaming.
The Unity manual is actually really unclear on webgl framerate:
“- On WebGL the default value lets the browser choose the frame rate to match its render loop timing which generally produces the smoothest results. Non-default values are only recommended if you want to throttle CPU usage on WebGL.”
surely that should be GPU in most cases or CPU/GPU?!