Heeeeelp, Unity won't build because of Convex Hull Init

I have a schoolproject game due for tomorrow and because I just started out with Unity, I did not have a clue that Unity would NOT let me build a project if there were errors in it even if I could still run the game.

So, I can play the game FINE, and I want to build it so I can put it up for the teachers to play, but it won’t let me! Whenever I say “Build”, it says there are compile errors.

I get a few about ConvexMesh::loadConvexHull: convex hull init failed! and then a reference to some file in the middle of nowhere.

I really need to put this game in a Webplayer… Please help! :frowning:

Anyone?

Just fix the error in your scripts. Then you can make a build. From what I can see, it looks like the error is in your PlayUp.cs script. It says there is a problem with the namespace UnityEditor. I’m not sure what the exact problem is, but if you post the code where the error is happening someone can probably help.

I know this is mad thread resurrection, but the answer to this issue usually is with the geometry. Make sure that the geometry that you are using as the physics mesh has thickness on all axes. Make sure the vertices for the geo are welded properly (no vertices that are stacked on top of each other). No zero length edges. With physics, you generally want to make sure that the geometry going in is clean.

this is where you should look for an answer…