Hello everyone,
I’m proud to announce that Height Lab will be available on Steam on May 1st. Here’s the description straight out of Steam. Click here to read it on Steam. Click here to read the pdf manual on the littledreamergames.com website:
Height Lab is a tool to create height maps and normal maps from hand typed expressions. Save the result as an image for use in your own projects, or use them to create brushes or stamps for your favorite 2D/3D paint program.
Height Lab is good for procedurally creating height maps, normal maps, brushes/stamps (normal and height), particles, and masks. These are good for: games, simulators, 2D and 3D paint programs, shader effects, and various unique transition effects.
FEATURES
- Laid out similar to a paint program.
- Preview changes live.
- Quality of life Undo/Redo and Shortcut Keys.
- Includes examples.
- Expressions can be separated into layers.
- Layers can be enabled/disabled, and soloed for single layer viewing.
- Multiple height maps can be designed in a single project.
- Custom variables can be created and used in expressions.
- Built in functions for: sphere, cone, pyramid, and sweep.
- Viewport area for previewing the height map in 2D and 3D.
- Height map can be animated in both u and v directions.
- Height map can be “dissolved” from top to bottom.
- Supported output types are: height map (including normalized) and normal map (GL and/or D3D).
- Outputs can be saved as: JPG, PNG, TGA, EXR16, EXR32, EXR16SRGB, or EXR32SRGB
- The output size can be powers of two from 32x32 all the way up to 4096x4096.
A demo will also be available for evaluation purposes. Height and normal maps are watermarked and can be saved as JPG files.