I’m working with a model of an old factory building - made of brick. It’s an actual real-world building and I have photos that I intend to use for texturing.
I’ve been doing some simple tests in Unity with the Parallax diffuse shader, but I’m having trouble getting the height map to work.
How exactly should it be used and how much depth can be achieved that way? Any alternative ways?
I tried to put a gray scale version of the image in the alpha channel, but I don’t see any difference, so I must have done something wrong.
I suppose brick wall is a pretty common thing in games, so I’d love to know how you done it - do you use the Parallax shader at all for this kind of thing?