height maps

Good morning, In Terragen I created a 16 bit, 1024 x 1024 raw height map and placed it on a terrain. The terrain was 2000 x 2000 with 1024 detail, ras. 513, height at 600. Unity never loaded it but rather sat there and ground away. So figure something is wrong. How do I figure out all the calculations from Terragen to Unity. I stopped on the way to see the created height map in Maya. There I used the Sculpt tool and imported a map onto a flat plane with 125 x 125 divisions. I could see what I was getting before sending it to Unity.
Is there a formula for imputing to Unity?

I have been playing with this recently, but using a 513 x 513 RAW file for my height map, 16 Bit, Mac encoding.

I had a quick play around with this a couple of weeks back, I found that the most important factor is the file-type and settings you are importing with, so chances are that is your problem. I seem to remember finding the answer to the type of file you need to use in the manual or reference docs

Hope that helps!

Depending on the RAW image, 600 can be way too high for 2000 x 2000. Try setting the height manually on import to say 1 and see what that does.

m