Heightmap Import Cut Off

When I import my heightmap into unity the terrain only seems to have some of the map and cuts off the rest because it either meets the border of the terrain or the image seems to be moved over causing the image to be cut off. I really don’t know much about this and a guide on youtube got me this far. Can anyone help? I really don’t care about the spikes or waves since I just smooth those out and they’re gone for good, but I really do need the whole image to be on the terrain. :frowning:

Import Heightmap Settings and After Import Picture:

Heightmap image and Image Size:

Heightmap Resolution Settings:
http://imgur.com/CNONLeq

Please someone help me! I'm in a bind and need to know what to do ASAP!

2 Answers

2

Is there seriously no one that can help me? :frowning:

Is your heightmap a power of 2 +1? i.e. 513x513? Does it only have a single channel? (No alpha, and no RGB) Is it 16bit or 8bit? What program did you use to export the RAW file? (When working with GIMP, I can only get 8bit to work)