Ok so im still learning Unity and im running into a problem with importing a raw image for a heightmap, it imports but all i get are tons of spikes on the map, as well once i import it unity stops at “5/11 Clustering” on the bottom left of the screen, not sure what that is. What are some possible solutions for this?
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Lightmaps baking. To de-activate automatic baking go to the “Windows” menu on the top bar of Unity, open the “Lightning” tab, click on the “Scene” button and manage your lightning/de-activate auto-baking.
How do you get your lightmaps ? Greyscale image from an image edition software (Photoshop, the Gimp, …) ?
I’ve personnally got rid of my own terrain issues with Terrain Convert for heightmaps, the script provided by John here for splatmaps (many other scripts are doing the same and this one looks quite old), and this one cause I’ve had issues with lightmaps baking.
