Hi
I’m considering to make a heightmap and import it into Unity.
However, I have no knowledge of how to determine what mapsize (resolution ?) I should use in Unity.
The plan is to make and use a heightmap of an area that is roughly 4100 km. by 2400 km.
I obviously need to use some kind of scale for the map, but I don’t know much about this subject.
When I opened a project in Unity for the first time the map was 2 by 2 km. and from a video tutorial I have watched I have gotten the impression that map sizes of that size is very hard to work with and they put a strain on the system.
So what should I do ? any tutorials I can read as I’m completely lost on this subject ?
Thank you for replying I just have one more noob-ish question: if the map is subdivided into smaller segments for example 4 pieces which are 257x257 each, then I will need to create a new scene for each of them and then make some sort of a script which load the next scene as soon as I reach the end/edge of one of the maps/scenes. Am I correct or is something entirely different ?
– Viking1972No, you don't need to create a new scene for each piece.
– Eric5h5Hi Okay, then I'm a little confused ! What do I do then ? Do I make for example 4 map segments and then load for example heightmap2 once I get close to the edge of heightmap1 ? Or does it work in an entirely different way ?
– Viking1972You can just have multiple terrains.
– Eric5h5Hi Multiple terrains ? I simply don't know what you mean ??? - would you care to elaborate a little more thorough on this ! I thought that 1 scene could only have 1 terrain I might sound a little ermm. ignorant, but I didn't knew this.
– Viking1972